The technology
A platform first. Models second.
ASBONE ships the complete product surface — ingestion, analysis, incidents, offside, goal-line, 3D, ground truth and validation — with a clear state wherever real computer vision is not yet attached. Connecting a real model means implementing one interface, not rebuilding the product.
Processing pipeline
Every stage reports PENDING / PROCESSING / COMPLETED / FAILED
Service interfaces
The integration surface for real AI services
- /video/uploadRegister a video asset and open a processing job
- /video/processRun the full processing pipeline for a video
- /players/detectPer-frame player bounding boxes
- /players/trackIdentity-persistent player tracks
- /ball/trackBall position, trajectory and contact events
- /pose/analyseSkeleton keypoints for body-point selection
- /pitch/detectPitch lines and camera homography
- /offside/analyseOffside geometry at a chosen kick point
- /goals/analyseBall / goal-line intersection test
- /incidents/detectIncident classification and packaging
- /3d/reconstruct3D scene reconstruction from tracked coordinates
- /tests/runCompare ASBONE output against a ground-truth case
Model registry
Declared state, honestly reported
- MODEL LIVE
Player Detection
Per-frame detection of every player on the pitch
- MODEL LIVE
Player Tracking
Identity-persistent association with measured speed and heading
- MODEL LIVE
Ball Detection
Ball position per frame and trajectory reconstruction
- MODEL LIVE
Pitch Detection
Line landmark detection and ground-plane homography
- MODEL LIVE
Offside Engine
Law 11 geometry from tracked kick point and defensive line
- MODEL LIVE
Foul Detection
Law 12 evaluation of every measured contact in a clip
- MODEL LIVE
3D Reconstruction
Scene reconstruction from tracked coordinates
- MODEL NOT CONNECTED
Pose Estimation
Skeleton keypoints for body-point selection
Target live architecture
Anticipated, not active
- STADIUM CAMERAS
- BROADCAST INFRASTRUCTURE
- ASBONE VIDEO INGESTION
- AI PROCESSING
- PLAYER / BALL / FIELD UNDERSTANDING
- INCIDENT DETECTION
- REPLAY ENGINE
- 3D RECONSTRUCTION
- REFEREE / VIDEO OFFICIAL
- HUMAN DECISION