The technology

A platform first. Models second.

ASBONE ships the complete product surface — ingestion, analysis, incidents, offside, goal-line, 3D, ground truth and validation — with a clear state wherever real computer vision is not yet attached. Connecting a real model means implementing one interface, not rebuilding the product.

Processing pipeline

Every stage reports PENDING / PROCESSING / COMPLETED / FAILED

01Video Upload02Video Processing Job03Frame Extraction04Object Detection05Player Tracking06Ball Tracking07Pose Estimation08Pitch Detection09Event Detection10Incident Generation11Analysis123D Reconstruction13Results

Service interfaces

The integration surface for real AI services

  • /video/uploadRegister a video asset and open a processing job
  • /video/processRun the full processing pipeline for a video
  • /players/detectPer-frame player bounding boxes
  • /players/trackIdentity-persistent player tracks
  • /ball/trackBall position, trajectory and contact events
  • /pose/analyseSkeleton keypoints for body-point selection
  • /pitch/detectPitch lines and camera homography
  • /offside/analyseOffside geometry at a chosen kick point
  • /goals/analyseBall / goal-line intersection test
  • /incidents/detectIncident classification and packaging
  • /3d/reconstruct3D scene reconstruction from tracked coordinates
  • /tests/runCompare ASBONE output against a ground-truth case

Model registry

Declared state, honestly reported

  • Player Detection

    Per-frame detection of every player on the pitch

    MODEL LIVE
  • Player Tracking

    Identity-persistent association with measured speed and heading

    MODEL LIVE
  • Ball Detection

    Ball position per frame and trajectory reconstruction

    MODEL LIVE
  • Pitch Detection

    Line landmark detection and ground-plane homography

    MODEL LIVE
  • Offside Engine

    Law 11 geometry from tracked kick point and defensive line

    MODEL LIVE
  • Foul Detection

    Law 12 evaluation of every measured contact in a clip

    MODEL LIVE
  • 3D Reconstruction

    Scene reconstruction from tracked coordinates

    MODEL LIVE
  • Pose Estimation

    Skeleton keypoints for body-point selection

    MODEL NOT CONNECTED

Target live architecture

Anticipated, not active

  1. STADIUM CAMERAS
  2. BROADCAST INFRASTRUCTURE
  3. ASBONE VIDEO INGESTION
  4. AI PROCESSING
  5. PLAYER / BALL / FIELD UNDERSTANDING
  6. INCIDENT DETECTION
  7. REPLAY ENGINE
  8. 3D RECONSTRUCTION
  9. REFEREE / VIDEO OFFICIAL
  10. HUMAN DECISION